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Dreadnought
Command and customize your own capital ships. Take down opponents in thundering, team-based combat. Dreadnought is a free-to-play shooter that puts you at the center of spaceship battles on a colossal scale.
All Reviews:
Mixed (799) - 51% of the 799 user reviews for this game are positive.
Release Date:
Oct 14, 2018
Developer:
Publisher:

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Recent updates View all (13)

October 14

Dreadnought is live on Steam!



We are now live on Steam folks! Hit that sweet "Download/Play" button and get ready to take off! DLCs will be available shortly after!

With that being said, do keep in mind that this is the first time we've launched on Steam, let alone PC with all of the new UI and changes. So, it's safe to say there WILL be issues.

To help keep track of said issues please observe the following...
To see our current known issues list, go here: https://www.greybox.com/dreadnought/en/forum/topic/140055/.

If you're experiencing new issues, please let us know here: https://steamcommunity.com/app/835860/discussions/0/

Continue to bear with us as we tweak and tune Dreadnought to improve the experience across the board.

As always, we appreciate everyone's patience and support. See you out there!
10 comments Read more

October 10

Dev Blog: 'Command The Colossal' Combat Balance



Greetings! I’m Matt Witter, a senior designer at Six Foot. I wanted to introduce myself, share a few upcoming balance changes and give everyone a bit of insight into how we approach combat balance within Dreadnought.

Combat balancing is best accomplished by making data-driven decisions, then implementing those decisions in a clean, methodical way. You don’t want to approach it haphazardly—like a bull in a fine china shop. This can create an unbalanced system with long-lasting negative effects on a game’s balance, economy and progression. For Dreadnought’s combat, our goal is to have a system that offers counterplay (where one strategy can effectively counter another) and makes sure that no one strategy becomes the “winning” strategy. This can be a fine line to walk as we strive to offer a range of ship loadout options and minimize the chance that you’ll make a bad loadout choice.

Any change to the combat system takes a variety of data and factors into account. For example, take officer briefings. Issues are generally discovered via our QA team, in our internal playtests or by our amazing community. We start by collecting data on the officer briefing to identify problems. Is it too strong? Too weak? Does it encourage a negative playstyle? Some data points that we collect about an officer briefing might include how many players use it, what modules it’s used with, and the average win rate and score of players who use it (to name a few). From there, we can begin to determine if the officer briefing is balanced—or if it needs more work.

Now for a more specific example: the “heal ball.” We dubbed this strategy after noticing that it was possible to use a combination of modules and officer briefings to create endless health and energy regen. After diving into our data, we discovered that a core piece of this problem stemmed from an officer briefing called Adrenaline Shot. In combination with other healing modules, Adrenaline Shot could make tactical cruisers extremely hard to defeat. To stay competitive, a player on the receiving end of an opponent’s heal ball had no choice but to create their own. Our goal in this situation was not to prevent the heal ball strategy, but to reduce its effectiveness—and ensure that other strategies could adequately counter it.

This brings me to some of the changes that you’ll see very soon. After looking at Adrenaline Shot, we sat down and discussed other officer briefings, how balanced they were as well as the roles we wanted them to play. The first thing we found was that some officer briefings had values that varied across ships. One example is Desperate Measures. We noticed that some ships activated this officer briefing at 50% remaining health, while others saw it activate all the way down at 12%. With the Command the Colossal update, this officer briefing will fire at 25% for all ships. We look forward to bringing similar changes to Survival Instinct, Get My Good Side and Nerves of Steel.

We also found a few officer briefings that did not create the intended gameplay experience. Tip the Scales is a prime example. Our data indicated that players rarely used this briefing, which we realized didn’t complement any ship loadout in a meaningful way—so we’ve added Last Resort in its place. Last Resort will activate when your ship reaches 0 energy. While active, you’ll receive a 15% reduced reload time and a 10% boost to your rate of fire. However, these bonuses go away once you gain 1 point of energy. Overall, we think this change will encourage a more tactical playstyle, and in combination with other briefings and modules, it will present an interesting option when building your ship loadouts.

As you might expect, we’re very excited as we progress toward Steam. We have a lot in the works for Dreadnought that we’ll discuss down the road, like better defining the roles of individual ships by adjusting their movement and weapon properties. Several of the weapon ranges have been adjusted with the Command the Colossal update. This is a small design step in our larger plan that will be rolling out across several updates. Our goal is to *further* define roles and play styles *offered by your ship selection* As you increase in tier these play styles and roles will be more critical to your success on the battlefield.

There are plenty of balance changes coming to the game with our launch on Steam, and we hope that you’re as excited as we are. Our team is always listening, and we cannot wait to get your feedback once the game is live.

Until next time!

23 comments Read more

Reviews

“I have yet to find another free-to-play game that is so fair to the player not spending any money on it.”
CG Magazine

“These ships are massive blocks of weapons, armor, and engines, and behave accordingly, requiring players to think a few moves ahead whenever making decisions in combat.”
Destructoid

“Dreadnought in many ways successfully brings the World of Tanks formula to outer space with sci-fi flair”
IGN

About This Game



Dreadnought is about one thing: team-based, capital ship combat. It’s a free-to-play shooter that puts you at the center of battles in space and above the surfaces of colonies across the solar system.

But it’s not just you and your guns against the world. You have your teammates—outlaw captains like yourself—and a range of ballistic weaponry, Goliath nuclear torpedoes, and long-range Tesla cannons to fill out your earth-shaking arsenal.




Combat in Dreadnought takes place at a deliberate pace, giving you just enough time to react to an ever-changing battlefield. During each match, you’ll be able to respawn as a different vessel and switch up your strategy—all while the opposing team does the same.



Winning isn’t just about cannons, missiles, and torpedoes. Each vessel is equipped with an energy management system that gives your crew the ability to activate shields, boost engine power, and amplify weapon damage. Using this energy wisely is key to coming out on top.



Every battle gives you Credits and XP, which you can spend to unlock a range of ships, weapons, and modules.



Fly ships from 3 manufacturers – The tough and rugged Jupiter Arms, the solid and bulky Akula Vektor, and the sleek and ethereal Oberon.



"Have you tried Dreadnought? Best free game out there. Graphics are awesome, kinda feels like I'm stealing by playing this one" - JPanman

"Boom. Straight facts right here! Dreadnought is awesome, free to play, and not pay to win! " - @Elite_CR

"At first i didn't think I'd EVER like the corvette ships... turns out, they're a whole lotta fun! Dreadnought is a blast (pun intended)" - @TrashPandaGrr

" I'm here to say that Dreadnought, the free to play large spaceship biffing game, is fun as hell and very pretty " - @badthingsliker

"So very proud to represent Dreadnought! Every time I get online and interact with the amazing community they have, I am reminded how lucky I am!" - MTNrhyno



Fight in 8v8 matches – Unleash your guns alongside friends—or complete strangers.
Command your own capital ships – Over 70 vessels across 5 specialized classes.
Outwit opponents – Maneuver your ship up, down, and across vast battlefields.
Adapt and conquer – Respawn in different ships and loadouts during matches.
Create the perfect loadout – Equip weapons, modules, and more. Choose from thousands of combinations.
Customize your ships – Look more colorful in victory—and defeat.
Personalize your captain – Suit up in a wide range of unique outlaw apparel.
Mix up the battlefield – Play classic game modes like Team Deathmatch, Onslaught, and Conquest.
Advance your rank – Gain experience to unlock more advanced ships and modules.



New ships – We will keep adding more ships across all 3 ship manufacturers
New maps – More space and terrestrial battle arenas are coming in the future
More game modes – Havoc and co-op PvE missions are on the horizon!
Daily login bonuses – Play often to get rewards
Prestige system – Rise from fresh-faced rookie to veteran outlaw
Crew progression – Level up your officers with specialized skills
Community events - Take part in limited-time events for special rewards
Additional languages – Coming soon
More to come – Stay tuned!



Battles are never pay-to-win. You can’t “buy power” for your ship—just items to customize its appearance.
We deploy game updates and quality-of-life improvements at least every 2 months.
We also regularly release new content for the in-game market.
We listen: tell us what you think about the game (and what you’d like to see in the future) in our community forums!



The beta test period for Dreadnought has ended. All players are required to have a Steam account and complete a quick, one-time accounting linking process.

Please note: if you participated in the beta, all progress and balances you have achieved will remain intact. Thank you for playing!

Add us to your Steam wish list to be informed when Dreadnought launches and follow us to receive updates on ongoing development.

System Requirements

    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: AMD Phenom II X2 series 3.0GHz / Intel Core 2 Duo E7000 series 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 450 / AMD HD 5750 / Intel Iris Pro 6200
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64-bit)
    • Processor: Intel Core i5-8400 2.8 GHz or AMD Ryzen 7 1700 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 580 4 GB
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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