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AI War 2
AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks.
All Reviews:
Positive (32) - 100% of the 32 user reviews for this game are positive.
Release Date:
Oct 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel a great obligation not just to our kickstarter backers, but to all our fans of the first game, to get this right. That means we need testers, we need feedback, we need bug reports.

Some of the hardest decisions we've had to make, and some of the best ones, were greatly aided by our community. This game is massive, and we'd like for the 1.0 release to be extremely polished.”

Approximately how long will this game be in Early Access?

“From October of 2018 to Q2 2019.”

How is the full version planned to differ from the Early Access version?

“There are a few dozen unit types (out of several hundred) that we're holding off implementing until during the Early Access process. There will undoubtedly be many balance changes, since that sort of feedback is what we're looking for in the first place.

We plan on more capturables, various quality of life improvements for gameplay and the UI, and biggest of all: multiplayer! Not via game search or central lobby, but similar to the first game in terms of direct connection to player-hosted lobbies; this time with NAT punchthrough technology to help, though.

Steam Achievements and Trading Cards are also planned. Oh -- and a properly satisfying ending for the game! And more nasty tricks for the AI logic...”

What is the current state of the Early Access version?

“The game is playable from start to finish, with several hundred unique units. All of the music, and a lot of the art, sound effects, and voice acting is done. The interface is in a functional state that needs further refinement based on player feedback, and visual polish as we decide things are final in each area.

The balance is pretty decent, but we're going to be breaking that off and on a bit as we add new mechanics and you figure out ways to take advantage.”

Will the game be priced differently during and after Early Access?

“No, the pricing will be the same in both.”

How are you planning on involving the Community in your development process?

“The best place for discussion, which can then lead to changes, is our forums, where we are quite active: http://www.arcengames.com/forums/index.php/board,122.0.html

The best place for bug reports, concrete suggestions, and similar is our Mantis Idea Tracker: https://bugtracker.arcengames.com/

If you create any mods or anything like that, please feel free to get in touch and we can work with you more directly, too. We're super easy to get a hold of!”
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Recent updates View all (45)

October 15

AI War 2 v0.802 Released! "Hold Your Fire!"

Release noteshere.

I really wanted to make a Spaceballs joke as the title for this build, but all of the ones I could think of are both rude and involve keeping firing, not ceasing fire.

Anyhow! If you have cloaked ships, and you want said ships to stay cloaked instead of breaking out in a murderous spree, now you have but to hit the N key.

Or whatever key you like! This version also fixes the recently-added in-game keybinding... not actually properly applying said keybindings. I'm on a roll! Again, apologies for that.

Speaking of, this also fixes an annoying thing I introduced earlier today where if you were trying to place a bunch of units at once, it wouldn't really listen. This was a casualty of the double-click fix. So again: my roll continues.

Badger made some tutorial improvements for this build, too, and both the AI and player salvage income got a boost since it wasn't mattering enough.

If you restart your steam client, it will download thenew build immediately.

Expect more tomorrow, and each day this week. We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon. Well, aside from today -- three releases in one day isn't the norm!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choosemost_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of ournew SteamDeveloper Page. If you follow us there, you'll be notified about any game releases we do.

Also:Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
12 comments Read more

October 15

AI War 2 v0.801 Released! "Hotfix"

Release noteshere.

Well, this is hugely embarrassing --we introduced a last-minute bug today that made the objectives menu (and some other menus!) completely illegible. The fix is now out, along with a bonus fix for a much more longstanding issue with double-clicking units. Thanks topango andla_nague for bringing this to our attention, and thanks to everyone for being patient with us about this one.

If you restart your steam client, it will download the fix immediately.

Expect more tomorrow, and each day this week. We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choosemost_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of ournew SteamDeveloper Page. If you follow us there, you'll be notified about any game releases we do.

Also:Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
0 comments Read more
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About This Game

AI War 2 is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot we want to add, and even more we want to polish, but the current version of AI War 2 is already vast:

  • Many optional factions, each with their own goals and strategy, create a living galaxy.
  • Polished gameplay mechanics, representing everything learned from first game’s six expansions.
  • Redesigned UI, currently going through iterations.
  • Over 1700 lines of spoken dialogue from more than 25 actors, and more to come from the AI itself.
  • 1.5 hours of new music added to the 4.5 hour included score from the original game.
  • A ton of map types, and with a lot of sub-options to make them even more varied.
  • Crazy moddability, with many levers available in easily-accessible XML.
  • Multiplayer is temporarily disabled, but still being implemented.
  • Multithreading for modern performance, and a codebase that will not summon an elder god.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, or 10 64bit
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.9+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.

What Curators Say

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