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Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Recent Reviews:
Mostly Positive (90) - 71% of the 90 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (803) - 74% of the 803 user reviews for this game are positive.
Release Date:
Sep 11, 2018

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Recent updates View all (172)

October 16

Release 201: Quality of Life and Bug Fixes!

Hi everyone,

We've spent a lot of time looking through your feedback and bug reports, and wanted to get some of the biggest issues resolved as soon as possible; which has been the main focus of this update.

There's plenty more for us to do in terms of bug fixes, balance and quality of life changes, as well as some cool new features which are being worked on as we speak. So if you reported an issue recently and can't see it fixed in this update, have no fear - we're working on it!

Release Notes

Crafting + Resources + Equipment:
  • Forged Energy Restoration and Cleanse Bombs functionality have been rolled into Healing Bombs. This should make it a lot easier for players to craft healing bombs (less competing Boons in the Special Boon type and less Boon points required for the first tier), as well as reducing the need for healers to constantly swap bomb types mid battle.
    • At rank one, Healing bombs will restore health points to players, at rank two the bombs will restore health and energy. At rank three, they will recover health and stamina as well as cleanse players of debuffs.
  • Added new Forging tutorial Objectives. These should better introduce players to the Forging system and learning the mechanics involved.
  • Further Atlas refinements for resources so that the new gradient coloration is additionally consistently coloured so that you can directly compare one resource map against another and know that the "green area" of one has the same resource count as the "green area" on another which was not strictly true with the atlases in the last release that still did per-map contrast enhancement which skewed the reality somewhat.
  • Blocks that drop extra drops now also drop themselves.
  • Brews and Food now display their attributes and effect on a player.
  • ncreased the damage on Gold tools to bring their DPS more into line with Silver and Iron Tools.
  • Adjusted food crafting level for a number of different ingredients, so that every ingredient can be used to craft a food without needing to add a new skill point. This will reduce the amount of clutter in a new players Knowledge and crafting menus, as well as reduce any confusion as to what these ingredients can be used for.
    • Bag of Sugar now requires level 2 food crafting (up from level 1)
    • Fortified Butter now requires level 5 food crafting (up from level 1)
    • Purified Butter now requires level 5 food crafting (up from level 1)
    • Bag of Rice now requires level 3 food crafting (up from level 1)
    • Bag of Baking Powder now requires level 4 food crafting (up from level 1)
    • Butter Base now requires level 5 food crafting (up from level 1)
    • Bag of Oats now requires level 2 food crafting (up from level 1)
    • Bag of Flour now requires level 4 food crafting (up from level 1)
  • Adjusted crafting level for Brew containers to reduce clutter in a new players Knowledge screen, and to reduce confusion about the containers and what brews to make with them.
    • Brew Container 2 now requires level 2 brew crafting (up from level 1)
    • Brew Container 3 now requires level 3 brew crafting (up from level 1)
    • Brew Container 4 now requires level 4 brew crafting (up from level 1)
    • Brew Container 5 now requires level 5 brew crafting (up from level 1)

Creatures + Combat + Characters:
  • Reduced Cuttletrunk follow range. This should make it easier to escape from a persistent Cuttletrunk.
  • Slow-Mo Quirk no longer slows action speed, just movement speed.
  • Reworked cooldown to equalise Action Speed over all tools and weapons, allowing easier comparisons. The cool down periods should now be consistent and easier to understand.

Sanctum + Tutorial + Objectives + Progression:

  • We had a review of Feats in game, a few of them were not correctly working, some were far too hard and others were just not fun. So we have tweaked a few numbers and replaced some of the offending feats with ones which should be more enjoyable. Overall, players should be in a better place to complete more objectives after these changes.
    • Explorer player Warps used Feat replaced with fully exploring worlds Feat.
    • Removed "Unique Items Gathered" and "Loose Stone Gathered" Gatherer Feats and replaced them with Boulder and Fungus Gathering feats. Plants Feat will now count rare and common plants.
    • Removed Tax Avoided, Coin from Feats and Periodic Feats and replaced them with Selling Consumables, Selling Gear and Selling Items to Request Plinth Feats in the Trader Feats.
    • World Gatherer Survival Challenge I, will now allow players to collect any Starberry and Earthyam to complete the objectives.

  • The I, O, P, J, K, L keys now work while in another screen.
  • Added an animation to the health bar to show how long a creature will take to die once it has lost all health (due to network latency). You need to pay attention to a dangerous creature until the server says the creature is defeated.
  • Always show the health bar on active meteorites.
  • Added controller d-pad scrolling for emotes list.

  • Add reflections of the sky through portals, we continue not to support rendering the world in reflections through portals, but the sky/clouds/planets will at least now render so that portals do not look so horrific around water!
  • Added a new system to support time limited events.
  • Reduced the verbosity of a collection of server system logs.

Bug fixes:
  • Unstable and Imperfect Boon Compounds are now easier to make, while the Pure Boon Compounds require slightly rarer resources.(Spitter Eyes). It did not make sense to have the best Boons be the easiest to craft.
  • Fixed a long lived issue that could cause client crashes in particular circumstances surrounding portal transitions at ultra-low fps (<5fps, spikes included) whilst entities moved quickly across specific world boundaries in the server... sounds crazy (it is), it's one of the more common client crashes that has been happening for a very long time but required a long time to investigate and track down.
  • Fixed issues where it was sometimes possible to close a screen with a popup still open.
  • Fixed chat and popup input boxes both receiving text at the same time.
  • Fixed delete character popup deleting the character if the player hits enter.
  • Fix for some controls in the settings screen not being localised.
  • Fix loading screens to open in fullscreen mode if fullscreen is enabled.
  • Fix not being able to square and bevel chisel various "dug-up" versions of blocks added from the last release (part of not having player placed blocks drop extra things when broken). Also fix these new blocks showing up in the World Builder when they should not.
  • Fix errors opening a prefab in World Builder about lighting paths.
  • Fix not being able to remove your own beacons that had expired/been-removed.
  • Fix for bombs not always damaging an entity that triggered it's via a proximity explosion.
  • Fix for scrolling in the GUI with the controller right stick.
  • Fix world screen refreshing when a settlements prestige was updated.
  • Fix to allow signs on PS4 to span multiple lines.
  • Fixed a rare issue where player state could get reset returning to a world where the character serialisation reported a failure when it actually succeeded.
  • Fixed a collection of feat and forging objective descriptions to improve clarity.
  • Fixed an issue where Beacons could be destroyed if the beam from a Power Coil was running through the Beacon Control. This also allowed users with "Worker" permissions on a Beacon to have the ability to destroy it, which is why this fix was needed. In the future we may implement a system which allows a Beacon Owner to easily un-plot all of the land, as we know players would appreciate this functionality.

Unfortunately some patch notes were missing with this release, we believe we've now added everything that should have been there in the first place. It's frustrating for any release to have missing patch notes, we recognise that our process at the studio is not optimal currently and are making necessary adjustments which will mean all changes being submitted for a release always have a patch note explaining exactly what the change is and why the change is happening. We aim to have this new process in place for the next update.
2 comments Read more

October 1

Release 199.1: Hot Fix

Hi everyone,

Thanks to all those who jumped on to the Testing branch over the weekend to help test this Hot Fix, without your help we wouldn’t have been able to put this into the Live Universe today!

If you missed the notes before, take a look below!

Today’s Hotfix aims to resolve some of the immediate issues players have been experiencing since Release 199 was put to the Live Universe. Thank you to those of you who have reported bugs and given us feedback so far.

Before we get into release notes, we wanted to address some of the most common bits of feedback we’ve had over the past day.

Bomb Mining
The Boundless servers record a vast collection of metrics and analytics about the different game mechanics, resources and player activity. This data is extremely useful when trying to understand what actually happens across the whole universe. It’s understandable for some players to be surprised and disappointed with the recent changes to bomb mining, it was a popular and effective form of mining; but based on the analytics it was also far too overpowered. The ratio of bomb mined resources to hammer mined resource was magnitudes out.

We want bomb mining to be a balanced part of the game alongside other forms of minings.

With that said, the last thing we want to do is break elements of the game which make it less fun for a significant portion of the playerbase, and we are absolutely open to feedback on any changes we make within the game. We’ll be monitoring the data over the course of the next week, so please do keep bomb mining and let us know how you’ve been getting on - if something needs to be changed, we will take the steps necessary to do so.

Boundless is a sandbox and the game should reward creative techniques for progressing within the rules of the sandbox.

Attributes Nerfed?!
Nope! Actually this was a bug with the GUI involving localisation. The Attributes have not changed in 199, but their presentation in the GUI can be presented incorrectly. Sometimes the Attributes are incorrectly rounded down, from say 0.99999… to 0.9 instead of correctly rounding to 1.0. There are a few different cases where this is happening. The internal attribute system is unaffected. Luck hasn’t changed. It just looks like it.

Adding Materials to Crafting
It is never our intention to make or increase the grind within Boundless. We want players to always feel like they’re progressing and going on their own adventure within the universe. We don’t want it to be boring, monotonous, a chore, a grind or too much like real life. It should be a pleasure, with some effort and commitment, and ultimately a feeling of achievement. The journey was worth it.

The game’s analytics shows that many players have large amounts of certain resources stashed away, and they’re unlikely to be used again. The aim was to give any unused materials a purpose and more value in the crafting hierarchy. Some of the recipes changed in 199 have had a slight increase in resources needed to craft (higher level furnaces for example) and some have had different resources added to them, like the Bricks. In the case of Bricks in particular, we’ve increased the output you get which we feel balances out the additional resources.

But we understand that this can be seen as simply adding more hoops to jump through. More grind. More shovels. More shoe leather.

We will carefully review the crafting tree before the next update and double check that the changes are an improvement to the hierarchy as a whole. Any areas that we conclude were heavy handed will be corrected.

Patch Notes
This particular release has been troublesome for patch notes to say the least. I explained in another post how patch notes are a completely manual process, which unfortunately means there is some room for error. We know this isn’t good enough and will be working on our internal communication and processes to ensure patch notes are delivered correctly.

Release Notes
  • Increased player cap to 80 players per world. The server entity serialisation performance has improved dramatically. But this is only part of the execution time per server update. We saw a good improvements in the metrics and have increased the world cap to 80. We will then review the metrics again, and increase the limit accordingly.
  • Opening the Exchange or Shop GUIs will both redeem any items purchased outside of the game via the PlayStation Store.
  • Fixed a crash which could occur when network connections open and close, this was the main crash most players experienced since the update.
  • Fixed an issue where Stamina would not recharge if a player continued their action.
  • Fixed an issue where players were unable to chisel placed blocks.
  • Fixed an issue with Coin trading where players would sometimes get incorrect values. No coins were generated, but the incorrect values could have been transferred.
  • Fixed a precision and rounding issue which showed incorrect values for Attributes in the GUI. The attributes have not changed, but some values were rounded down leading to some values looking like they had been altered.
  • Brought Lasaina back online
8 comments Read more

Digital Deluxe Edition

Boundless Digital Deluxe Edition includes:

  • Boundless
  • An exclusive in-game title
  • A 10% lifetime bonus to your total beacon plot balance - build bigger and better!
  • Boundless Original Soundtrack: Complete Edition – 200 tracks, over 12 hours playtime!
  • A Wood Coffer containing 500 Cubits to exchange in game
  • 30 days of Gleam Club membership
  • An exclusive weapon crafting recipe: The Golden Fist

About This Game

Boundless is a subscription free MMO maintained by optional in-app purchases.

In a Boundless universe of connected worlds, every player's choices will have an impact. Explorer? Builder? Hunter? Trader? Crafter? Make your own path.

Open portals to travel seamlessly between diverse planets as you expand your adventure across the universe. Watch the sun rise on a volcanic world before joining friends to prospect for precious resources on a desert planet.

Starting with your first humble campfire, will you live a nomadic life in the wild, or found a new settlement with your allies from which to grow your empire? Rally citizens to expand your city, competing to become the capital of your world and claiming the title of Viceroy.

Will you build a citadel, drive the economy, or craft masterpieces of technology? Join the hunt for exotic creatures, develop your homestead, or seek new horizons?

Shape your citizen, forge your destiny, and sculpt your world in this epic voxel sandbox MMO built on endless possibility.

Join the Great Transmigration and explore the Known Worlds of Boundless. Each world is full of unique inhabitants and resources, ripe for discovery. With your trusty Totem in hand and the ability to build Warp Conduits, you can pinpoint locations on other worlds and travel seamlessly between them. No waiting. No loading.

Discover and use materials to build your base. Craft Beacons and claim land as your own, protecting all your beloved items within it bounds from other Players and from sacrifice to the land. Use special tools to tweak and transform blocks into ever more interesting and unique structures. Your imagination is Boundless.

Master the art of crafting! Create weapons, tools, building materials, and a whole host of other technologies waiting to be discovered in the Known Worlds. Use advanced Crafting Machines to build ever more sophisticated items and further your potential. Forge your legacy.

Hunt down creatures of all shapes and sizes scattered throughout the Known Worlds. Each world has challenging creatures to discover, each requiring different strategies to best. Get ready to take them on!

Everything bought and sold in Boundless is generated by you, the players. Buy and sell items through player-owned shops, and compete with others to become the most successful trader on the planet... or maybe in the universe!

Boundless is a sandbox MMORPG that enables player collaboration. You can choose to play solo, or join up with friends or players from all over the world. Explore, defeat dangerous creatures, gather rare resources and build a colony together.

Other Features
  • Colonise planets by yourself or join a settlement with others and grow your beacon into the capital of the world with the Prestige system
  • Craft hundreds of items including, building blocks, tools, weapons, food and many more
  • Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
  • Complete Objectives, Feats and events to earn rewards and Experience Points to level up your character
  • Build and maintain a Portal between worlds for you and others to use
  • Trade items with others or set up a shop to sell and buy items while you’re off adventuring
  • Each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
  • Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe

No Subscription Required
Explore a vast living, ever-changing and developing MMO universe with NO monthly subscription fee! Hunt, trade, craft, build an empire with friends and become Boundless. You can join the exclusive Gleam Club to further support the game and to get a few cosmetic perks and keep your beacons fuelled, but everything in the game is accessible without any additional in-game purchase.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-530, 2.93 GHz or AMD Phenom II X4 945, 3.00 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 250 or Nvidia GeForce GTX 650
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480, 4GB or Nvidia GeForce GTX 780, 3GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i3-530, 2.93 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i5-3470, 3,20 Ghz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required

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